I think you need to specify the coordinates manually for something like
that. I have seldom seen a time where the automatic tex coord generation is
useful. Generally the only time is when the geometry is procedural and you
can equate some mathematical mapping from your r,s to u,v.
Dave Yazel
Cosm Development Team
> ----------
> From: Liming CHEN[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Thursday, January 04, 2001 7:04 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] texture mapping
>
> I try to map a human face to a indexedGeometryTriangle geometry by using
> theTexCoordGeneration utility class to generate the texture coordinate.
> However I find it is very hard to map the face to where exactly it
> should be. I doubt if it is possible to do accurate texture mapping with
> TexCoordGeneration-generated texture coordinates.
>
> Did anyone do this or have any suggestions?
>
> thanks
>
> Liming
>
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