Hi,
  I am trying to map a 512x512 image as a texture onto a flat square
planer object, which when projected is probably about 150 pixels wide.
The plane is a QuadArray consisting of just four vertices, the corners.
The problem is that when the texture is applied, it repeats itself *3 in
both x and y directions.  I've tried to independently set the texture
coordinates at the corners to 0 and 1 as appropriate but it has no
effect.  Any hints as to why a large texture would repetatively tile
itself on the surface?
            Thanks - Gary Graf

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