I have mapped 6 textures to the six faces of a cube. Fine. But I
want to be able to view these images from the inside of the cube. When I
do view them they appear as mirrored images. Is their anyway that I
can paste the images I have to the cube (mirrored) so that when I look at
the cube from the inside they appear the way I indended originally. (If I
find a way of doing this I won't need to redraw all the textures and I
have many sets of textures, for many cubes)
If thier is Texture or Material or Appearance command for doing
this I haven't been able to find it.
If you have any suggestions they are much appreciated, please let
me know.
Thanks
Brian
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