Time to buy a book I think Sagar. ... But briefly, Hardware texture mapping removes load from the cpu by "painting" the textures onto the shapes (there are several ways) instead of having the CPU do it before sending the results to the graphics card.
But the CPU is hardware too I hear you cry? Yep well thats the wacky world of computers for you... N ----- Original Message ----- From: "Vidya Sagar" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 13, 2002 6:44 AM Subject: [JAVA3D] Texture mapping > Hi all, > > First of all sorry, for reposting this message. > > I have a basic question for you. What exactly is > harware texture mapping. why texture mapping depends > on hardware and what is the role the hardware in the > concept of texture mapping? > > Thanks in advance, > Sagar. > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".