I was actually using a VRML loader to load my mesh.
Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)?
Do I have to enable any capabilities bits?
(e.g: ENABLE_COLLISION_REPORTING ,ALLOW_COLLIDABLE_READ....)
Thanks
----- Original Message -----
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 13, 2001 3:54 AM
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> Hi Siau,
>
> Yes, collision detection is fully functional since 1.2.
> As John suggest, you can use picking to detect collision
> in order to do avoid collision beforehand. There is no
> way in 1.2 API to use your own collision detection
> algorithm right now.
>
> Thanks.
>
> - Kelvin
> -------------
> Java 3D Team
> Sun Microsystems Inc.
>
> >X-Apparently-From: <siau?[EMAIL PROTECTED]>
> >MIME-Version: 1.0
> >X-Priority: 3
> >X-MSMail-Priority: Normal
> >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
> >Date: Tue, 13 Feb 2001 01:39:31 +0800
> >From: Siau Tan Long <[EMAIL PROTECTED]>
> >Subject: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> >To: [EMAIL PROTECTED]
> >
> >Is collision detection fully functional in beta2?
> >Is there any other ways to implement collision detection in J3D?
> >Thanks.
>
>
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