Hi Siau,
>
>What I see is:
>The object did not collide and the collision detection(entry) is already
>triggered.
>By the way, I am using vrml loader. All my objects are loaded from the vrml
>file.
>Do you think that is the problem?
>
Alvaro is right, please make sure you are not using the
default USE_BOUNDS in wakeupOnCollisionEntry.
Otherwise, please send us a test case.
Thanks.
- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.
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Date: Thu, 22 Feb 2001 15:51:12 +0100
From: alvaro zabala <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
To: [EMAIL PROTECTED]
I'm having a lot of troubles with this task.
I think that some very important subjects in collide reporting are:
i)The collider shape object'bounds. I use an avatar how the collider object
(I'm only interested in colliding with the person who is browsing)
You could use your own avatar (a class wich extends BranchGroup, and wich
has some geometric node childs) or java3d's vieweravatar.
The important fact is that avatar's bounds must be little,(for example, a
sphere of 0.1 m of diameter, etc)
ii) Anyone else's bounds. You must be careful with the bounds of your
scene's object.
Alvaro Zabala Ordoñez.
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