I'm having a lot of troubles with this task.
I think that some very important subjects in collide reporting are:
i)The collider shape object'bounds. I use an avatar how the collider object
(I'm only interested in colliding with the person who is browsing)
You could use your own avatar (a class wich extends BranchGroup, and wich
has some geometric node childs) or java3d's vieweravatar.
The important fact is that avatar's bounds must be little,(for example, a
sphere of 0.1 m of diameter, etc)
ii) Anyone else's bounds. You must be careful with the bounds of your
scene's object.
Alvaro Zabala Ordoñez.
-----Mensaje original-----
De: Siau Tan Long <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: jueves 22 de febrero de 2001 15:00
Asunto: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Additional observation:
>
>I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to
the
>scene.
>Whenever I rotate the scene(the whole universe), the object of concern
>reports collision entry.(which is not yet collide and should not be
>reporting so)
>
>
>> What I see is:
>> The object did not collide and the collision detection(entry) is already
>> triggered.
>> By the way, I am using vrml loader. All my objects are loaded from the
>vrml
>> file.
>> Do you think that is the problem?
>>
>
>
>
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