What I see is: The object did not collide and the collision detection(entry) is already triggered. By the way, I am using vrml loader. All my objects are loaded from the vrml file. Do you think that is the problem? > Current specification will not do collison avoidance, > so you may see the object pentrate a little bit > sometimes in a slow system before the behavior > trigger. Is that what you mean by not accurate ? > > Otherwise, please send us a test case to verify. > > Thanks. > > - Kelvin _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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