What I see is:
The object did not collide and the collision detection(entry) is already
triggered.
By the way, I am using vrml loader. All my objects are loaded from the vrml
file.
Do you think that is the problem?



> Current specification will not do collison avoidance,
> so you may see the object pentrate a little bit
> sometimes in a slow system before the behavior
> trigger. Is that what you mean by not accurate ?
>
> Otherwise, please send us a test case to verify.
>
> Thanks.
>
> - Kelvin


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