Additional observation:

I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to the
scene.
Whenever I rotate the scene(the whole universe), the object of concern
reports collision entry.(which is not yet collide and should not be
reporting so)


> What I see is:
> The object did not collide and the collision detection(entry) is already
> triggered.
> By the way, I am using vrml loader. All my objects are loaded from the
vrml
> file.
> Do you think that is the problem?
>



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