Hi Siau,
>
>This is my collision detector behavior class:
>
>
> public void initialize()
> {
> wEnter = new WakeupOnCollisionEntry(tg);
> wMove= new WakeupOnCollisionMovement(tg);
> wExit = new WakeupOnCollisionExit(tg);
> wakeupOn(wMove);
> System.out.println("init");
> }
>
>
>
>
>Should I be getting the processStimulus event to run continuously if the
>object of concern is already overlapped initially?
The wakeupOnCollisionMovement() event will get
continuously only if the renderer run continously
(probably because of active wakeupOnElapseFrame())
and the collison object move, see bug
4344890 - WakeupOnCollisionMovement should not triggered
when collision object not move
which is fixed since v1.2.1 beta 1.
If the object of concern is already overlapped initially,
you will get wakeupOnCollisionEntry event but not
wakeupOnCollisionMovement event until colliding object
move.
- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.
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