|
hi all,
i am wondering how efficient Java3D's scenegraph culling is ?
AFAIK i konw a quadtree is used for culling, so it should no too
bad..
i guess everything is culled with the viewplattform bounds, so are the six
projection planes put in a BoundingSphere or the like that ?
so how use scene-graph culling effieciently ? by settings Bounds
for Shape3D'S manual ?
and finally and most interesting question:
is it possible to get information, whether an object has been culled by the
scenegraph ? s.th. like a trace command would be nice..
thanks a lot for answers
|
Title: zero mail
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Kendall, Shawn
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Doug Twilleager
- Re: [JAVA3D] Scenegraph Culling Gerard Peregrin
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Andrew Neiderer
