Title: zero mail
hi all,
i am wondering how efficient Java3D's scenegraph culling is ?
AFAIK i konw a quadtree is used for culling, so it should no too bad..
 
i guess everything is culled with the viewplattform bounds, so are the six projection planes put in a BoundingSphere or the like that ?
 
so how use scene-graph culling effieciently ? by settings Bounds for Shape3D'S manual ?
 
and finally and most interesting question:
is it possible to get information, whether an object has been culled by the scenegraph ? s.th. like a trace command would be nice..
 
thanks a lot for answers
 
greetings
Michael Nischt
e-mail: [EMAIL PROTECTED]
homepage: http://zero.monoid.NET

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