Hi.
Could I have a copy of your code ?
Thanks.
- Andrew M. Neiderer
[EMAIL PROTECTED]
Michael Nischt
<atarifly_zero@t-onl To: [EMAIL PROTECTED]
ine.de> cc:
Subject: Re: [JAVA3D] Scenegraph
Culling
Sent by: Discussion
list for Java 3D API
<JAVA3D-INTEREST@jav
a.sun.com>
07/11/01 12:45 PM
Please respond to
Discussion list for
Java 3D API
so it seems there's are a lot of interest on scenegraph culling and
heightmaps,
i attached my attempt (i fixed the bounding problem and now it works -
fine on my GeForce :-))
the Heightmap code, using the Java3D scenegraph for culling.
but notice:
it is�NOT optimized and commented yet - because�i'm very�busy at the
moment -�got two exams at university next week.
i'll probably finish the stuff in 2 weeks, when i got vacation :-)
and well,
if you're interested i could send you the whole demo (with images,...) but
all it's about 1MB so i won't send it to the mailing-list..
if you got any ideas for optimizing, don'T hesitate and write me..
greetings
Michael Nischt
e-mail: [EMAIL PROTECTED]
homepage: http://zero.monoid.NET
==========================================================================To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
- [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Kendall, Shawn
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Doug Twilleager
- Re: [JAVA3D] Scenegraph Culling Gerard Peregrin
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Andrew Neiderer
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
