Title: zero mail
thanks very much Chris,
 
if i understood correctly: 
for culling my terrain, scenegraph culling is good.
 
so what to to for that ?
i got the terrain organized in little pieces ( each part is a unique BranchGroup with a Shape3D added)
 
-------------------
| 8  | 9 |10 | 11|
-------------------
| 4  | 5 | 6  |  7 |
-------------------
| 0  | 1 | 2  |  3 |
--------------------
(much more parts in the app)
 
 
i looked at the autocomputed bounds (from each Shape3D) and they look much too big i guess - (besides i know nothing is culled because of the frame rate)
so i used setBounds with a BoundingBox containing with one part.
but either all or also nothing is culled - depending on my orieantaion.
 
btw.  setting the bounds of BranchGroups has no result - why ?
 
so what i am doing wrong ?
 
 
greetings
Michael Nischt
e-mail: [EMAIL PROTECTED]
homepage: http://zero.monoid.NET

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