|
thanks very much Chris,
if i understood correctly:
for culling my terrain, scenegraph culling is good.
so what to to for that ?
i got the terrain organized in little pieces ( each part is a unique
BranchGroup with a Shape3D added)
-------------------
| 8 | 9 |10 | 11| -------------------| 4 | 5 | 6
| 7 | -------------------| 0 | 1 | 2 | 3 |
--------------------
(much more parts in the app)
i looked at the autocomputed bounds (from each Shape3D) and they look much
too big i guess - (besides i know nothing is culled because of the frame
rate)
so i used setBounds with a BoundingBox containing with
one part.
but either all or also nothing is culled - depending on my
orieantaion.
btw. setting the bounds of BranchGroups has no result - why ?
so what i am doing wrong ?
|
Title: zero mail
- [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Kendall, Shawn
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Doug Twilleager
- Re: [JAVA3D] Scenegraph Culling Gerard Peregrin
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Andrew Neiderer
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
