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Hi Michael,
I missed your reply and just saw it.
I would be happy to look at your test code with you (contact me on [EMAIL PROTECTED]), cheers, Chris Michael Nischt wrote: thanks very much Chris, if i understood correctly:for culling my terrain, scenegraph culling is good. so what to to for that ?i got the terrain organized in little pieces ( each part is a unique BranchGroup with a Shape3D added) -------------------| 8 | 9 |10 | 11|-------------------| 4 | 5 | 6 | 7 |-------------------| 0 | 1 | 2 | 3 |--------------------(much more parts in the app) i looked at the autocomputed bounds (from each Shape3D) and they look much too big i guess - (besides i know nothing is culled because of the frame rate)so i used setBounds with a BoundingBox containing with one part.but either all or also nothing is culled - depending on my orieantaion. btw. setting the bounds of BranchGroups has no result - why ? so what i am doing wrong ? greetings
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- [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Kendall, Shawn
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Doug Twilleager
- Re: [JAVA3D] Scenegraph Culling Gerard Peregrin
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Andrew Neiderer
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
