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so it seems there's are a lot of interest on scenegraph
culling and heightmaps,
i attached my attempt (i fixed the
bounding problem and now it works - fine on my GeForce :-))
the Heightmap code, using the Java3D scenegraph for
culling.
but notice:
it is NOT optimized and commented yet -
because i'm very busy at the moment - got two
exams at university next week.
i'll probably finish the stuff in 2 weeks, when i got vacation
:-)
and well,
if you're interested i could send you the
whole demo (with images,...) but all it's about 1MB so i won't send it to the
mailing-list..
if you got any ideas for optimizing, don'T hesitate and write
me..
Michael Nischt
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Title: zero mail
- [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Kendall, Shawn
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Doug Twilleager
- Re: [JAVA3D] Scenegraph Culling Gerard Peregrin
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Andrew Neiderer
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
