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You will find most of what you are looking for if you search the mailing
list archives and also check out www.j3d.org.
However, the last question is a good one. Knowing whether or not a object is culled, or rather notification through a listener during culling would be quite useful. Also, controling the culling operation indepnedantly from the render would be quite useful in testing and debugging. SGI's Performer can do that. ;-) Michael Nischt wrote: hi all,i am wondering how efficient Java3D's scenegraph culling is ?AFAIK i konw a quadtree is used for culling, so it should no too bad.. i guess everything is culled with the viewplattform bounds, so are the six projection planes put in a BoundingSphere or the like that ? so how use scene-graph culling effieciently ? by settings Bounds for Shape3D'S manual ? and finally and most interesting question:is it possible to get information, whether an object has been culled by the scenegraph ? s.th. like a trace command would be nice.. thanks a lot for answers greetings --
Shawn Kendall
Full Sail Real World Education
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- [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Kendall, Shawn
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Chris Thorne
- Re: [JAVA3D] Scenegraph Culling Doug Twilleager
- Re: [JAVA3D] Scenegraph Culling Gerard Peregrin
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
- Re: [JAVA3D] Scenegraph Culling Andrew Neiderer
- Re: [JAVA3D] Scenegraph Culling Michael Nischt
