You will find most of what you are looking for if you search the mailing list archives and also check out www.j3d.org.

However, the last question is a good one. Knowing whether or not a object is culled, or rather notification through a listener during culling would be quite useful.  Also, controling the culling operation indepnedantly from the render would be quite useful in testing and debugging.  SGI's Performer can do that. ;-)

Michael Nischt wrote:

hi all,i am wondering how efficient Java3D's scenegraph culling is ?AFAIK i konw a quadtree is used for culling, so it should no too bad.. i guess everything is culled with the viewplattform bounds, so are the six projection planes put in a BoundingSphere or the like that ? so how use scene-graph culling effieciently ? by settings Bounds for Shape3D'S manual ? and finally and most interesting question:is it possible to get information, whether an object has been culled by the scenegraph ? s.th. like a trace command would be nice.. thanks a lot for answers greetings
Michael Nischt 

e-mail: [EMAIL PROTECTED]
homepage: http://zero.monoid.NET

--
___________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
___________________________________________________________
 

Reply via email to