Hi Rob, In that benchmark the timer is started after the scene is built and stopped after the last frame is drawn. The graphs shown in the report is when I timed how long it took to draw 3000 frames with vertical sync switched off, using the same driver and same screen mode / color depths.
So, in answer to your question, yes that is what is measured. > Jacob, > > In your paper "Evaluating Java for Game Devlopment"you compare the speed of > OpenGl and Java 3D by measuring the time it takes to create a virtual world > consisting of several thousand boxes. Please excuse my naivety, but is the > time in seconds simply a measure of how long it takes to get the graphics on > the screen after complialation? > > Rob Elsam > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".