Hi Rob,

In that benchmark the timer is started after the scene is built and
stopped after the last frame is drawn. The graphs shown in the
report is when I timed how long it took to draw 3000 frames with
vertical sync switched off, using the same driver and same
screen mode / color depths.

So, in answer to your question, yes that is what is measured.


> Jacob,
>
> In your paper "Evaluating Java for Game Devlopment"you compare the speed of
> OpenGl and Java 3D by measuring the time it takes to create a virtual world
> consisting of several thousand boxes.  Please excuse my naivety, but is the
> time in seconds simply a measure of how long it takes to get the graphics on
> the screen after complialation?
>
> Rob Elsam
>
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