Hi Darren,

Funnily enough, most e-mails I get concerning my report
says the exact opposite. Many complain that I
make performance appear too unimportant.

Here is an except from a mail I got about 3 hours ago:

(I will let the mailer be anonymous since he don't know I
use his text here - but I know who he is)

> Our game (which is supposed to ship in about 3-4 months) has to run
> on a minimum platform of a 500 MHz PentiumII/III class processor.
> A slowdown of 40% would make this 700 MHz, and our publisher would kill us for
it.

I think this speaks for itself.

I am not saying you are wrong, I am just saying that whether
performance is important depends heavily on the project in
question. (as it is said in my report)

Jacob

----- Original Message -----
From: "Darrin Smith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 11, 2002 20:04
Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development


> FWIW,
>
> I like many here coded in C++ for a number of years.  I once thought that
> performance was one of the most important characteristics.  Back then, it
> was given the hardware.  Today, with Pentium 4 PC's over 2000Mhz and AMD
> chips just as fast, does it still make sense to worry about the difference
> in performance between C++ and Java?
>
> Heck, by the time the software is written for a large game project the new
> CPU's will be twice as fast as they are today, and the 3D cards at least as
> fast as the difference between Java and C++ (which seems to be about 50% for
> optimized code).
>
>
>
>
> >From: Jacob Marner <[EMAIL PROTECTED]>
> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development
> >Date: Mon, 11 Mar 2002 19:35:32 +0100
> >
> >Hi Rob,
> >
> >In that benchmark the timer is started after the scene is built and
> >stopped after the last frame is drawn. The graphs shown in the
> >report is when I timed how long it took to draw 3000 frames with
> >vertical sync switched off, using the same driver and same
> >screen mode / color depths.
> >
> >So, in answer to your question, yes that is what is measured.
> >
> >
> > > Jacob,
> > >
> > > In your paper "Evaluating Java for Game Devlopment"you compare the speed
> >of
> > > OpenGl and Java 3D by measuring the time it takes to create a virtual
> >world
> > > consisting of several thousand boxes.  Please excuse my naivety, but is
> >the
> > > time in seconds simply a measure of how long it takes to get the
> >graphics on
> > > the screen after complialation?
> > >
> > > Rob Elsam
> > >
> > >
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>
>
>
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