Hi Darren, Funnily enough, most e-mails I get concerning my report says the exact opposite. Many complain that I make performance appear too unimportant.
Here is an except from a mail I got about 3 hours ago: (I will let the mailer be anonymous since he don't know I use his text here - but I know who he is) > Our game (which is supposed to ship in about 3-4 months) has to run > on a minimum platform of a 500 MHz PentiumII/III class processor. > A slowdown of 40% would make this 700 MHz, and our publisher would kill us for it. I think this speaks for itself. I am not saying you are wrong, I am just saying that whether performance is important depends heavily on the project in question. (as it is said in my report) Jacob ----- Original Message ----- From: "Darrin Smith" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 11, 2002 20:04 Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development > FWIW, > > I like many here coded in C++ for a number of years. I once thought that > performance was one of the most important characteristics. Back then, it > was given the hardware. Today, with Pentium 4 PC's over 2000Mhz and AMD > chips just as fast, does it still make sense to worry about the difference > in performance between C++ and Java? > > Heck, by the time the software is written for a large game project the new > CPU's will be twice as fast as they are today, and the 3D cards at least as > fast as the difference between Java and C++ (which seems to be about 50% for > optimized code). > > > > > >From: Jacob Marner <[EMAIL PROTECTED]> > >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> > >To: [EMAIL PROTECTED] > >Subject: Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development > >Date: Mon, 11 Mar 2002 19:35:32 +0100 > > > >Hi Rob, > > > >In that benchmark the timer is started after the scene is built and > >stopped after the last frame is drawn. The graphs shown in the > >report is when I timed how long it took to draw 3000 frames with > >vertical sync switched off, using the same driver and same > >screen mode / color depths. > > > >So, in answer to your question, yes that is what is measured. > > > > > > > Jacob, > > > > > > In your paper "Evaluating Java for Game Devlopment"you compare the speed > >of > > > OpenGl and Java 3D by measuring the time it takes to create a virtual > >world > > > consisting of several thousand boxes. Please excuse my naivety, but is > >the > > > time in seconds simply a measure of how long it takes to get the > >graphics on > > > the screen after complialation? > > > > > > Rob Elsam > > > > > > > >=========================================================================== > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > >body > > > of the message "signoff JAVA3D-INTEREST". For general help, send email > >to > > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > > > >=========================================================================== > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > > > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".