Hi Chien and Doug:

Just a wild idea....

Is it not possible to string several (hundreds of) spheres all in
one IndexedTriangleStripArray, and put several of these (300 is the
magic number is it ?) under one Shape3D and all of them coordinate
transformed to their appropriate locations so that the need for
TransformGroups can be obviated. If picking individual spheres is
not a concern how would this compare with TransformGroup + Shape3D
+ shared Geometry. Wish I knew how much memory a Shape3D and
TransformGroup (w/ embedded Transform3D) would consume.

If the TransformGroup + Shape3D memory cost is not that expensive,
this approach would be quite ludicrous.

Regards

Raj

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