You don't need to restrict it to indexed geometry types, but yes, this can
work.  Many particle systems that I have seen used this very approach.

Doug.


>Subject: Re: [JAVA3D] A basic doubt
>To: [EMAIL PROTECTED]
>Delivered-to: [EMAIL PROTECTED]
>Delivered-to: [EMAIL PROTECTED]
>
>Hi Chien and Doug:
>
>Just a wild idea....
>
>Is it not possible to string several (hundreds of) spheres all in
>one IndexedTriangleStripArray, and put several of these (300 is the
>magic number is it ?) under one Shape3D and all of them coordinate
>transformed to their appropriate locations so that the need for
>TransformGroups can be obviated. If picking individual spheres is
>not a concern how would this compare with TransformGroup + Shape3D
>+ shared Geometry. Wish I knew how much memory a Shape3D and
>TransformGroup (w/ embedded Transform3D) would consume.
>
>If the TransformGroup + Shape3D memory cost is not that expensive,
>this approach would be quite ludicrous.
>
>Regards
>
>Raj
>
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