Yazel, David J. wrote:
> To be fair, all this talk about cutting edge shaders seems a bit off the
> mark.  There are probably like 4 people using the new combine modes that
> Java3d supports, cube environment mapping, partial texture updates and a
> whole slew of other advanced features.  Building games is a lot more than a
> quick demo app showing some neat shaders.  To presume that Java3d is going
> to be the limiting factor in the quality of your game at market time is a
> bit like saying that your ability to win the next marathon is dependent on
> the quality of the shoes you will be wearing.
>


more like how well the shoes fit your feet, if j3d does what you need
(ie, you want startard things that games for a while have been using
it's good, if you really want access to those new fangles sparkley
hardware bits, then j3d is no use to you. But your point is taken, most
poeple don't need the new bits.

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