The file size on disk is under 2 meg for all my textures (these are in the
compressed formats of png and jpg) I did not use 32 bit color, and I assume
the system keeps the textures uncompressed.   How can I figure out how much
vid memory is used?  Is there a utility that can access the system and give
me some numbers?



----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 22, 2002 6:13 AM
Subject: Re: [JAVA3D] Performance Experience


> Chad,
>
> If you don't think you have "too much textures" take the time to
> calculate out just how much memory they are all taking.  You might
> surprise yourself.  A single "full color" (32 bit color) 512x512 image
> takes 1 Meg.  Slam just a few dozen of those around and you're seriously
> straining even the best video cards.
>
> - John Wright
> Starfire Research
>
> Chad Zalkin wrote:
> >
> > I don't think I have too much geometery or textures (but then again,
what is
> > too much?)... my thought now becomes that maybe I'm using poor image
formats
> > for my textures.
> >
> > How should I figure out (aside from trying them all ;) ) optimal
> > settings/formats/compression for the images?
> >
> > Chad Zalkin
> >
> >
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