The file sizes mean essentially nothing. Take the dimensions and multiply them then multiply for color depth (i.e. we use a lot of 256 color GIFs specifically to keep our textures small). Most likely when you load the PNG and JPG files they become 32 bit images inside Java.
Most likely I'd say that 2 Meg on disk is 20 to 40 meg inside Java. - John Wright Starfire Research Chad Zalkin wrote: > > The file size on disk is under 2 meg for all my textures (these are in the > compressed formats of png and jpg) I did not use 32 bit color, and I assume > the system keeps the textures uncompressed. How can I figure out how much > vid memory is used? Is there a utility that can access the system and give > me some numbers? > > ----- Original Message ----- > From: "John Wright" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, June 22, 2002 6:13 AM > Subject: Re: [JAVA3D] Performance Experience > > > Chad, > > > > If you don't think you have "too much textures" take the time to > > calculate out just how much memory they are all taking. You might > > surprise yourself. A single "full color" (32 bit color) 512x512 image > > takes 1 Meg. Slam just a few dozen of those around and you're seriously > > straining even the best video cards. > > > > - John Wright > > Starfire Research > > > > Chad Zalkin wrote: > > > > > > I don't think I have too much geometery or textures (but then again, > what is > > > too much?)... my thought now becomes that maybe I'm using poor image > formats > > > for my textures. > > > > > > How should I figure out (aside from trying them all ;) ) optimal > > > settings/formats/compression for the images? > > > > > > Chad Zalkin > > > > > > > =========================================================================== > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > > of the message "signoff JAVA3D-INTEREST". For general help, send email > to > > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".