Thanks!

----- Original Message -----
From: "Alessandro Borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 6:01 AM
Subject: Re: [JAVA3D] Performance Experience


> From: "Zoran Krunic" <[EMAIL PROTECTED]>
> > Hi There,
> > Is there a way to get FPS measurements with j3D 1.2.1 ?
> > Thanks,
> > Zoran
>
> There is a generic way to count FPS: see below.
> May work with any version of Java3D.
> I dont remember the name of the author, but I like to say a
> big Thank You to him/her.
>
>
>
> /**
>  * Title: FPS
>  * Description:  FPS measurer
>  * Usage:  add to your 3D graph and see the FPS measure at console
>  * @author I dont know :(
>  * @version 1.0
>  */
>
> import javax.media.j3d.*;
> import com.sun.j3d.utils.geometry.Text2D;
> import javax.vecmath.*;
> import java.util.Enumeration;
>
> final class FPS extends Behavior {
>
>  protected int nFrames;
>  protected long startTime;
>  protected final WakeupCondition w;
>  protected static float frameRate;
>  public int i=1;
>  public Text2D text2D=null;
>
>  public FPS(int nFrames)
>  {
>   this.nFrames = nFrames;
>   w = new WakeupOnElapsedFrames(nFrames);
>  }
>
>  public FPS(){
>   this(200);
>  }
>
>
>  public FPS(int nFrames, Shape3D texto)
>  {
>   this(nFrames);
>   if (texto instanceof Text2D)
>   text2D = (Text2D)texto;
>
>  }
>
>  public void initialize(){
>   setSchedulingBounds (new BoundingSphere( new Point3d(), 1000));
>   startTime = System.currentTimeMillis();
>   wakeupOn(w);
>  }
>
>  public void processStimulus(Enumeration criteria){
>   long time = System.currentTimeMillis();
>   frameRate=1000 * (float)nFrames/(float)(time-startTime);
>   String saida = new String("FPS : " + (int)frameRate);
>   System.out.println(saida);
>   if (text2D != null)
>   {
>     text2D.setString(saida);
>   }
>   startTime = System.currentTimeMillis();
>
>   wakeupOn(w);
>  }
>
>  public static float getFrameRate() {
>     return frameRate;
>  }
> }
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>
>
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