From: "Zoran Krunic" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: Re: [JAVA3D] Performance Experience
> After searching through the old emails and FAQs I found the > "java -Dj3d.debug=true" which I added to the > command line - but I still do not get any info on the hardware/software > acceleration from the card. Is there a > sure way to tell what the card is doing ? > Thanks, > Zoran I think the option -Dj3d.debug=true only work in Java3D Direct3D version see http://www.j3d.org/implementation/properties.html Snipplet to retrieve Canvas Info: There is more info below ;) /************************************************************/ GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas = new Canvas3D(config); System.out.println("\n Info about Canvas3D / Hardware \n"); Map props = canvas.queryProperties(); Iterator it = props.entrySet().iterator(); while(it.hasNext()) { Map.Entry entry = (Map.Entry) it.next(); System.out.println(entry.getKey() + " = " + entry.getValue()); } System.out.println("The End Info\n"); /**************************************************************/ Users usully report better performance under OpenGL, but I never could check it by myself. If you use both Canvas info sniplet above and Java3D D3D you will have the following tipical output: Info about Canvas3D / Hardware compressedGeometry.minorVersionNumber = 0 texture3DAvailable = false doubleBufferAvailable = true textureColorTableSize = 0 sceneAntialiasingAvailable = false compressedGeometry.minorMinorVersionNumber = 2 stereoAvailable = false compressedGeometry.majorVersionNumber = 1 The End Info Java 3D 1.2.1_04 release, Windows version is 5.0 Build: 2195, Windows NT Service Pack 2 [Display Driver] display, Driver de vídeo primário [Device] RGB Emulation [Device] Direct3D HAL [Device] Reference Rasterizer (AA) Current display mode: 32 bit 1024 x 768 Use Driver de vídeo primário, Direct3D HAL Back buffer 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=00000000 Z buffer depth = 16 bit, mask = 0000ffff Max Texture Unit Stage support : 2 Max Simultaneous Texture unit support : 2 Texture memory format found : 16 bit: r=0000f800 g=000007e0 b=0000001f a=00000000 16 bit: r=00007c00 g=000003e0 b=0000001f a=00008000 16 bit: r=00000f00 g=000000f0 b=0000000f a=0000f000 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=00000000 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=ff000000 Texture memory used : 32 bit r=00ff0000 g=0000ff00 b=000000ff a=ff000000 Thats all Alessandro Borges _______________________________________________________________________ Yahoo! Encontros O lugar certo para encontrar a sua alma gêmea. http://br.encontros.yahoo.com// =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".