Thanks! That code worked - I got something similar: [getHWProperties] hardware properties dump:
compressedGeometry.minorVersionNumber = 0 texture3DAvailable = false doubleBufferAvailable = true textureColorTableSize = 0 sceneAntialiasingAvailable = true compressedGeometry.minorMinorVersionNumber = 2 stereoAvailable = false compressedGeometry.majorVersionNumber = 1 [getHWProperties] hardware properties dump completed The driver info was a bit different since I have different card, but it did say that the card runs in full hardware acceleration mode - it actually has a slide bar to manually adjust that ... That would indicate that I am actually using the hardware in the card to the full extent ( at least as far as acceleration ). All in all, a lot of details, but at the end it is still hard to get the clear picture about where the most of the processing time is spent, and where to look for further improvements. ----- Original Message ----- From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 10:24 AM Subject: Re: [JAVA3D] Performance Experience > From: "Zoran Krunic" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Performance Experience > > > > After searching through the old emails and FAQs I found the > > "java -Dj3d.debug=true" which I added to the > > command line - but I still do not get any info on the hardware/software > > acceleration from the card. Is there a > > sure way to tell what the card is doing ? > > Thanks, > > Zoran > > I think the option -Dj3d.debug=true only work in Java3D Direct3D version > see http://www.j3d.org/implementation/properties.html > > > Snipplet to retrieve Canvas Info: > There is more info below ;) > /************************************************************/ > GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); > Canvas3D canvas = new Canvas3D(config); > > System.out.println("\n Info about Canvas3D / Hardware \n"); > Map props = canvas.queryProperties(); > Iterator it = props.entrySet().iterator(); > while(it.hasNext()) > { > Map.Entry entry = (Map.Entry) it.next(); > System.out.println(entry.getKey() + " = " + entry.getValue()); > } > System.out.println("The End Info\n"); > /**************************************************************/ > > Users usully report better performance under OpenGL, but I never could > check it by myself. > > If you use both Canvas info sniplet above and Java3D D3D you will have the > following tipical output: > > Info about Canvas3D / Hardware > compressedGeometry.minorVersionNumber = 0 > texture3DAvailable = false > doubleBufferAvailable = true > textureColorTableSize = 0 > sceneAntialiasingAvailable = false > compressedGeometry.minorMinorVersionNumber = 2 > stereoAvailable = false > compressedGeometry.majorVersionNumber = 1 > The End Info > > > Java 3D 1.2.1_04 release, Windows version is 5.0 Build: 2195, Windows NT > Service Pack 2 > [Display Driver] display, Driver de vídeo primário > [Device] RGB Emulation > [Device] Direct3D HAL > [Device] Reference Rasterizer (AA) > Current display mode: 32 bit 1024 x 768 > Use Driver de vídeo primário, Direct3D HAL > Back buffer 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=00000000 > Z buffer depth = 16 bit, mask = 0000ffff > Max Texture Unit Stage support : 2 > Max Simultaneous Texture unit support : 2 > Texture memory format found : > 16 bit: r=0000f800 g=000007e0 b=0000001f a=00000000 > 16 bit: r=00007c00 g=000003e0 b=0000001f a=00008000 > 16 bit: r=00000f00 g=000000f0 b=0000000f a=0000f000 > 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=00000000 > 32 bit: r=00ff0000 g=0000ff00 b=000000ff a=ff000000 > Texture memory used : 32 bit r=00ff0000 g=0000ff00 b=000000ff a=ff000000 > > Thats all > Alessandro Borges > > > _______________________________________________________________________ > Yahoo! Encontros > O lugar certo para encontrar a sua alma gêmea. > http://br.encontros.yahoo.com// > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".