Chad,

If you don't think you have "too much textures" take the time to
calculate out just how much memory they are all taking.  You might
surprise yourself.  A single "full color" (32 bit color) 512x512 image
takes 1 Meg.  Slam just a few dozen of those around and you're seriously
straining even the best video cards.

- John Wright
Starfire Research

Chad Zalkin wrote:
>
> I don't think I have too much geometery or textures (but then again, what is
> too much?)... my thought now becomes that maybe I'm using poor image formats
> for my textures.
>
> How should I figure out (aside from trying them all ;) ) optimal
> settings/formats/compression for the images?
>
> Chad Zalkin
>
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