I'm not sure of how to check Java 3D's resizing routines, but you might
resize the image yourself to 2048 and try it to see what result you
get.  That certainly is one huge texture and definitely is going to push
the limits of support.

- John Wright
Starfire Research

Gregory Gimler wrote:
>
> At 03:07 PM 2/26/2003 -0800, Justin Couch wrote:
>
> >Was this on the same machine or did you swap the machine at the same
> >time as J3D?
>
> It was on the same machine.
>
> >One thing you might find is that during the change, the TextureLoader
> >util class may have changed its resizing strategy. Perhaps the 1.2 code
> >would resize to the nearest power of two (hence resizing downwards to
> >the acceptable 2048) while 1.3 only resizes to the next size up, which
> >is 4096 and thus blowing the texture out of the water.
>
> Is there  a way of checking this?
>
> >--
> >Justin Couch                         http://www.vlc.com.au/~justin/
> >Java Architect & Bit Twiddler              http://www.yumetech.com/
> >Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> >-------------------------------------------------------------------
> >"Humanism is dead. Animals think, feel; so do machines now.
> >Neither man nor woman is the measure of all things. Every organism
> >processes data according to its domain, its environment; you, with
> >all your brains, would be useless in a mouse's universe..."
> >                                               - Greg Bear, Slant
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