Kelvin,

Thanks for the reply on this. It hadn't occured to me that ViewSpecificGroup
might be an approach that could work for this. Initial experiments look
promising - I can for the very first time pick some geometry that isn't being
rendered. I'm off on holiday for a week now, but I'll investigate fully when I
return.

Thanks for the input,
Rob

Kelvin Chung wrote:
Hi Rob,

  Try using  ViewSpecificGroup and have 2 customer behaviors to set switch
value under different ViewSpecificGroup.

Note that there is a bug in previous release (including v1.3.1 beta1)

4792478 - ArrayIndexOutOfBoundsException with two ViewSpecificGroups
with Lights


which is fixed in upcoming v1.3.1 release.


- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.


Rob Nugent wrote:


Kelvin,

Thanks for the reply. I have a single WakeUpOnElapsedFrames(0) that I
would much
prfer to do this from. I've been experimenting, and I've come to the
conclusion
that what I want to do probably can't work. Here's the totality of
what I'd like
to be able to do:

1) From my processStimulus() be able to pick from my 'most detailed'
geometry
under the Switches owned by my DistanceLODs

2) Have each frame on each Canvas3D rendered using the DistanceLODs
but with an
'enhancement' that makes them work 'properly'. At the moment, the
DistanceLODs
are documented as working based on distance from the *primary*
ViewPlatform.
Thus the scene as rendered from a second Canvas3D/ViewPlatform looks
bizarre,
with crude geometry being rendered when you don't want it to be.

To achieve 1) I set up some non-DistanceLOD Switches and tried
throwing them
then immediately doing my picks then throwing them back, but this just
doesn't
work. The picks pick the Shape3Ds under the 'old' value of the switches.

I came to the conclusion that it's not possible to achieve 1) or 2),
or to
address the similar problem that Billboards always face the *primary*
ViewPlatform. I'm not that worried about 2), but 1) is really
inhibiting me.

My guess was that Java3D is doing setup/recalculating bounds etc,
based on
Switch values, so my attempt to throw Switches and test for results
immediately
is doomed to failure.

I'd be interested if you had any advice as to how to address 1).

Thanks again,
Rob

Kelvin Chung wrote:

Rob Nugent wrote:

I have a quick question:

Is it valid to change the child mask of a Switch from the preRender
method of a
Canvas3D ?




Yes.

If so, will the result show up in that frame ?




No. I should be next frame.


I'm thinking of writing something akin to DistanceLOD that will work for multiple Views/Canvas3Ds, and I wondered if this might be a valid approach.





It is highly recommend to set scenegraph attribute in Behavior callback instead of preRenderer()/postRenderer() if possible.

- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.

===========================================================================

To unsubscribe, send email to [EMAIL PROTECTED] and include in
the body
of the message "signoff JAVA3D-INTEREST".  For general help, send
email to
[EMAIL PROTECTED] and include in the body of the message "help".



--



Rob Nugent Sun Microsystems, Southampton, UK

[EMAIL PROTECTED]

Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

===========================================================================

To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
of the message "signoff JAVA3D-INTEREST".  For general help, send
email to
[EMAIL PROTECTED] and include in the body of the message "help".


===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

--



Rob Nugent Sun Microsystems, Southampton, UK

[EMAIL PROTECTED]

Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to