Gregory Gimler wrote:
        Here are the specification on the image( actually images I've
tried ).  The lower res image(354k) is 2160x1080 pixels

Ok, you're definitely borderline there. 2048 is the max you could reasonably expect to load as a single texture image. The OpenGL specification doesn't require support for anything greater than 1024x1024. After that it becomes a driver/video card issue.

I used to be able to even load the high resolution version
with java3d 1.2 but neither work in 1.3.

Was this on the same machine or did you swap the machine at the same time as J3D?

One thing you might find is that during the change, the TextureLoader
util class may have changed its resizing strategy. Perhaps the 1.2 code
would resize to the nearest power of two (hence resizing downwards to
the acceptable 2048) while 1.3 only resizes to the next size up, which
is 4096 and thus blowing the texture out of the water.
--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to