Does anything here indicate something problematic on my end? Thanks.
Possibly:
> textureWidthMax = 2048 > textureHeightMax = 2048
How are your textures being loaded? Who's code is being used to do it?
FWIW (I've lost the earlier email), but just because the card states that it supports a particular image size, does not imply that the drivers will handle it. For example you say the Quadro handles non-power of 2 textures. Java3D won't let you make use of that anyway (annoying because J3D shouldn't limit that sort of thing). -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant -------------------------------------------------------------------
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