Greg, It's not the size of the file of the texture image that counts, it's the dimensions and color depth of the image that is important. What is the size of that image?
- John Wright Starfire Research Greg Gimler wrote: > > Justin, > Thanks for your quick response. I'm running an NVidia Quadro 2 with > either 32MB or 64MB VRAM. The system I have is pretty new...a dual dell > Xeon 1.8 ghz with 1GB RAM. Do you think there's an issue with the > NVidia card? Would there be a way of verifying that there's a > limitation? A 354k jpg doesn't seem too demanding to me but maybe I'm > wrong? > > -Greg > > Justin Couch wrote: > > > Greg Gimler wrote: > > > >> works fine. When I run it with another earth.jpg I have which is larger > >> (354kb instead of the demo's 13k) I get a blank screen. If I create a > > > > > > You might be running into limitations of your graphics hardware if you > > are on an older machine. Modern cards will deal with textures up to 2K x > > 2K, but frequently the older equipment would handle much less: 512x512 > > or less. > > > > -- > > Justin Couch http://www.vlc.com.au/~justin/ > > Java Architect & Bit Twiddler http://www.yumetech.com/ > > Author, Java 3D FAQ Maintainer http://www.j3d.org/ > > ------------------------------------------------------------------- > > "Humanism is dead. Animals think, feel; so do machines now. > > Neither man nor woman is the measure of all things. Every organism > > processes data according to its domain, its environment; you, with > > all your brains, would be useless in a mouse's universe..." > > - Greg Bear, Slant > > ------------------------------------------------------------------- > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > > of the message "signoff JAVA3D-INTEREST". For general help, send > > email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
