At 03:07 PM 2/26/2003 -0800, Justin Couch wrote:
Was this on the same machine or did you swap the machine at the same time as J3D?
It was on the same machine.
One thing you might find is that during the change, the TextureLoader util class may have changed its resizing strategy. Perhaps the 1.2 code would resize to the nearest power of two (hence resizing downwards to the acceptable 2048) while 1.3 only resizes to the next size up, which is 4096 and thus blowing the texture out of the water.
Is there a way of checking this?
See source code of
programs/examples/PackageInfo>java QueryProperties
that query max texture size support in your graphics card.
Besides, if texture loader utility is used it will scale to closest power of 2 as Justin point out.
- Kelvin ----------- Java 3D Team Sun Microsystems Inc.
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