Alessandro,

I've tested on a "16MB ATI Rage 128 Ultra" for you.  I do get seven
spinning cubes and one "failure"? labeled: 32, (blank with "depthBuffer
32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on
anything or not.  Are you testing 32 bit in two ways?

- John Wright
Starfire Research

Alessandro Borges wrote:
>
>     Thank you, Rob
>     I guess you have all canvas working properly, right?
>     In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the
> cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted by
> major video card makers, so there is no real 32bits depthBuffer ...
>
> Alessandro
>
> > Alessandro,
> >
> > Looks good as far as I can tell on Solaris 9/Expert3D-Lite.
> >
> > Output attached.
> >
> > Rob
>
> >
> > Alessandro Borges wrote:
> > > Hi,,
> > >
> > >     I appreciate very much if someone, specialy owners of video cards as
> > > Matrox, Kyro, and other not so common brands,  could test the attached
> > > code, to check how Java3D works with different settings of depthBuffer.
> > >
> > > It just creates several canvas3D, with 32, 24, 16, 12, 10, 8 and 0
> > > depthBuffer. If it fails a error label will appear.
> > >
> > > Thanks
> > > Alessandro
> > >
> > >
> > Rob Nugent
> > Sun Microsystems, Southampton, UK
> >
> > [EMAIL PROTECTED]
>
>   ------------------------------------------------------------------------
>                               Name: Savage4bufferTest-4.png
>    Savage4bufferTest-4.png    Type: PNG Image (image/png)
>                           Encoding: base64

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