Alessandro, I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven spinning cubes and one "failure"? labeled: 32, (blank with "depthBuffer 32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on anything or not. Are you testing 32 bit in two ways?
- John Wright Starfire Research Alessandro Borges wrote: > > Thank you, Rob > I guess you have all canvas working properly, right? > In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the > cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted by > major video card makers, so there is no real 32bits depthBuffer ... > > Alessandro > > > Alessandro, > > > > Looks good as far as I can tell on Solaris 9/Expert3D-Lite. > > > > Output attached. > > > > Rob > > > > > Alessandro Borges wrote: > > > Hi,, > > > > > > I appreciate very much if someone, specialy owners of video cards as > > > Matrox, Kyro, and other not so common brands, could test the attached > > > code, to check how Java3D works with different settings of depthBuffer. > > > > > > It just creates several canvas3D, with 32, 24, 16, 12, 10, 8 and 0 > > > depthBuffer. If it fails a error label will appear. > > > > > > Thanks > > > Alessandro > > > > > > > > Rob Nugent > > Sun Microsystems, Southampton, UK > > > > [EMAIL PROTECTED] > > ------------------------------------------------------------------------ > Name: Savage4bufferTest-4.png > Savage4bufferTest-4.png Type: PNG Image (image/png) > Encoding: base64 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
