I think I've the same card as John. WinXP reports it as a 16 MB ATI Rage 128 Ultra. I get different behavior in OpenGL and DirectX. Attached are the logs and exceptions. DirectX didn't have any, yet OpenGL failed the 32 bit.
----- Original Message ----- From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 8:16 AM Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers > Alessandro, > > Your new code looks the same on the graphics display - the top row is a > spinning cube labeled "Buffer:32" then no cube and "depthBuffer 32 > Failed!" then another spinning cube labeled "Buffer:24". > > The console dump (sorry not testing on same machine as e-mail so tough > to cut and paste) has: > Failed at 32 > followed by a null pointer exception then: > Depth Buffer size 24 > the rest looks "normal" > > - John Wright > Starfire Research > > Alessandro Borges wrote: > > > > Thanks for testing, John. > > > > Do you get the 32bit depthbuffer failed and the cube is spinning ? > > I guess there is another exception raising from elsewhere after the canvas3D > > creation. But I was not expection for Exceptions raising in the another > > places... > > If you could test the attached code, with exception tracing, we can > > discover what is happening. > > > > Up to now I note some cards do not offer real 32bit depthBuffer, but seens > > your ATI does it, ( or cheat it, must check the console output pixfmt > > value ). > > > > Alessandro > > > > ----- Original Message ----- > > From: "John Wright" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Thursday, June 12, 2003 10:54 AM > > Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers > > > > > Alessandro, > > > > > > I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven > > > spinning cubes and one "failure"? labeled: 32, (blank with "depthBuffer > > > 32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on > > > anything or not. Are you testing 32 bit in two ways? > > > > > > - John Wright > > > Starfire Research > > > > > > Alessandro Borges wrote: > > > > > > > > Thank you, Rob > > > > I guess you have all canvas working properly, right? > > > > In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show > > the > > > > cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted > > by > > > > major video card makers, so there is no real 32bits depthBuffer ... > > > > > > > ------------------------------------------------------------------------ > > Name: TestGraphics.java > > TestGraphics.java Type: unspecified type (application/octet-stream) > > Encoding: quoted-printable > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". >
OpenGL.err
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OpenGL.log
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DirectX.log
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