Alessandro,
I tried this on my machine here:
Windows2000
Java 1.4.1_01 & Java3D 1.3
NVIDIA Quadro2 Pro
<options: Default color depth for textures: "Use desktop color depth">
My desktop color depth is set to 32bpp.
However, all passsed except the 32bpp.
Here is the output:
Depth Buffer size 32
GC null
************************************************************************
*** ERROR: Canvas3D constructed with a null GraphicsConfiguration
*** This will cause a NullPointerException in a subsequent release
************************************************************************
Failed at 32
java.lang.NullPointerException
at TestGraphics.init(TestGraphics.java:74)
at com.sun.j3d.utils.applet.MainFrame.run(MainFrame.java:262)
at java.lang.Thread.run(Thread.java:536)
-DaveS
> -----Original Message-----
> From: Alessandro Borges [mailto:[EMAIL PROTECTED]
> Sent: Thursday, June 12, 2003 10:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers
>
>
> Thanks for testing, John.
>
> Do you get the 32bit depthbuffer failed and the cube is spinning ?
> I guess there is another exception raising from elsewhere
> after the canvas3D
> creation. But I was not expection for Exceptions raising in
> the another
> places...
> If you could test the attached code, with exception tracing, we can
> discover what is happening.
>
> Up to now I note some cards do not offer real 32bit
> depthBuffer, but seens
> your ATI does it, ( or cheat it, must check the console output pixfmt
> value ).
>
> Alessandro
>
> ----- Original Message -----
> From: "John Wright" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, June 12, 2003 10:54 AM
> Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers
>
>
> > Alessandro,
> >
> > I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven
> > spinning cubes and one "failure"? labeled: 32, (blank with
> "depthBuffer
> > 32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on
> > anything or not. Are you testing 32 bit in two ways?
> >
> > - John Wright
> > Starfire Research
> >
> > Alessandro Borges wrote:
> > >
> > > Thank you, Rob
> > > I guess you have all canvas working properly, right?
> > > In my test bed (Savage4), the 32bit depthBuffer
> canvas doesnot show
> the
> > > cube. I think it is becouse the 24(depth) + 8(stencil)
> buffering adopted
> by
> > > major video card makers, so there is no real 32bits
> depthBuffer ...
> > >
>
>
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