Thanks for testing, John. Do you get the 32bit depthbuffer failed and the cube is spinning ? I guess there is another exception raising from elsewhere after the canvas3D creation. But I was not expection for Exceptions raising in the another places... If you could test the attached code, with exception tracing, we can discover what is happening.
Up to now I note some cards do not offer real 32bit depthBuffer, but seens your ATI does it, ( or cheat it, must check the console output pixfmt value ). Alessandro ----- Original Message ----- From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 10:54 AM Subject: Re: [JAVA3D] Testing Canvas3D with differents depthBuffers > Alessandro, > > I've tested on a "16MB ATI Rage 128 Ultra" for you. I do get seven > spinning cubes and one "failure"? labeled: 32, (blank with "depthBuffer > 32 Failed!"), 24, 16, 12, 10, 8, 0. So I'm not sure if it failed on > anything or not. Are you testing 32 bit in two ways? > > - John Wright > Starfire Research > > Alessandro Borges wrote: > > > > Thank you, Rob > > I guess you have all canvas working properly, right? > > In my test bed (Savage4), the 32bit depthBuffer canvas doesnot show the > > cube. I think it is becouse the 24(depth) + 8(stencil) buffering adopted by > > major video card makers, so there is no real 32bits depthBuffer ... > >
TestGraphics.java
Description: Binary data
