I run on a dell computer with an nVidia GeForce4 440 Go.
The application fails on 32 depthbuffer.
All other cancas3d look ok.
 
 
The output is as follows:
 
Depth Buffer size 32
GC null
************************************************************************
*** ERROR: Canvas3D constructed with a null GraphicsConfiguration
*** This will cause a NullPointerException in a subsequent release
************************************************************************
Failed at 32
Depth Buffer size 24
GC Win32GraphicsConfig[dev=Win32GraphicsDevice[screen=0],pixfmt=8]
GraphicsDevice IDstring: \Display0
GraphicsDevice getAvailableAcceleratedMemory: 11Mb
GraphicsDevice isDisplayChangeSupported: false
GraphicsDevice isFullScreenSupported: true
GraphicsConfiguration
virtualBoundsjava.awt.Rectangle[x=0,y=0,width=1280,height=1024]
BufferCapabilities.isMultiBufferAvailable: true
BufferCapabilities.isPageFlipping: true
BufferCapabilities.isFullScreenRequired: true
ImageCapabilities.isAccelerated: true
ImageCapabilities.isTrueVolatile: true
ColorModel DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=0
 
Loukas
-----Original Message-----
From: Alessandro Borges [mailto:[EMAIL PROTECTED]
Sent: Wednesday, June 11, 2003 10:59 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Testing Canvas3D with differents depthBuffers

Hi,,
 
    I appreciate very much if someone, specialy owners of video cards as Matrox, Kyro, and other not so common brands,  could test the attached code, to check how Java3D works with different settings of depthBuffer.
 
It just creates several canvas3D, with 32, 24, 16, 12, 10, 8 and 0 depthBuffer. If it fails a error label will appear.
 
Thanks
Alessandro
   
 

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