If you are going to stake your business on your 3D technology then I suggest
doing a lot of research on what the different key concepts are.  Java3D is a
scenegraph API for 3D rendering.  OpenGL is a low level graphics API.  If
you started with zero knowledge about both, it would take about twice as
long to build a commercial app with OpenGL than with Java3d.

I don't think you mentioned what type of app you are building?

OpenGL bindings in Java have existed in gl4java and other efforts in the
past.  A recent effort callled LWJGL made the bindings fast enough that
people have written demos showing that Java can run as fast as C++ to render
graphics.  Now there is a Sun back initiative called JOGL to build another
OpenGL bindings adhering to the AWT framework, and also sponsoring a set of
layered technologies on top of that to assist in writing games.

You can check this :

http://community.java.net/games/
http://games.dev.java.net/

Dave Yazel

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