If you are going to stake your business on your 3D technology then I suggest doing a lot of research on what the different key concepts are. Java3D is a scenegraph API for 3D rendering. OpenGL is a low level graphics API. If you started with zero knowledge about both, it would take about twice as long to build a commercial app with OpenGL than with Java3d.
I don't think you mentioned what type of app you are building? OpenGL bindings in Java have existed in gl4java and other efforts in the past. A recent effort callled LWJGL made the bindings fast enough that people have written demos showing that Java can run as fast as C++ to render graphics. Now there is a Sun back initiative called JOGL to build another OpenGL bindings adhering to the AWT framework, and also sponsoring a set of layered technologies on top of that to assist in writing games. You can check this : http://community.java.net/games/ http://games.dev.java.net/ Dave Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
