One question that has yet to be answered:
WHY is Sun halting Java3D development? I read the old archives and no one
seems to answer that question.
Gili
On Wed, 9 Jul 2003 09:40:13 -0500, John Wright wrote:
>Gili,
>
>As Ben said, it depends on what you want to do. Java 3D is an excellent
>way to rapidly get impressive 3D worlds built. (I'd say yes, it's a LOT
>easier to do complex 3D in Java 3D than with an OpenGL binding but the
>reverse could be said of a simple application) But it lacks low level
>access to do the latest cutting edge effects.
>
>Sun appears to be still providing support for Java 3D 1.3.1 but it is
>dubious if there is going to be a Java 3D 1.4.
>
>- John Wright
>Starfire Research
>
>Gili wrote:
>>
>> Ben,
>>
>> What would your recommendation be? Look into the OpenGL binding instead?
>> The bottom line is: what is the best way to do 3D under Java? Or is this currently
more
>> trouble than its worth?
>>
>> I'm about to stake my newfound business on how I do 3D on Java so I'm a
>> little
>> reluctant to go ahead with these concerns. Should I be worried? If I find bugs in
Java3D
>> in the future, are you saying Sun won't fix them?
>>
>> Why does the new OpenGL binding release have an effect on Java3D? Lastly,
>> is Java3D in any way easier to use than OpenGL?
>>
>> Thanks,
>> Gili
>>
>> On Wed, 9 Jul 2003 15:08:46 +0100, Ben Moxon wrote:
>>
>> >The only other issue I have noticed is the whole "Java3D may or may not be about
to
>> be dropped by Sun in the light of the new OpenGL bindings and the way people
from
>> sun keep hinting it is stalled, in a holding pattern etc etc" discussion.
>> >
>> >Not really a technical problem, but a point to consider.
>> >
>> >-ben
>> >
>> >-----Original Message-----
>> >From: Ian M Nieves [mailto:[EMAIL PROTECTED]
>> >Sent: 09 July 2003 14:59
>> >To: [EMAIL PROTECTED]
>> >Subject: Re: [JAVA3D] Major problems?
>> >
>> >
>> >Gili,
>> >
>> >Although I do NOT represent Java3D OR the Java3D community.. I think that
>> >the largest gripes that I have heard include:
>> >1) no real low level access to OpenGL specifics such as the various
>> >buffers, etc. If you dont know what im talking about with this, then it
>> >probably wont affect you. (no guarantee though)
>> >2) Java3D is NOT open source, so you cannot fix problems with it yourself.
>> >3) Java3D is feature rich, as opposed to lightweight. It is not a
>> >minimalist game engine.
>> >
>> >Anyone else have thoughts?
>> >
>> >Ian
>> >
>> >
>> >On Wed, 9 Jul 2003, Gili wrote:
>> >
>> >> Before I throw myself full-force behind using Java3D in my application:
>> >> are
>> >> there any major problems or very annoying things that are currently known to be
>> >> broken in Java3D? Anything I should know up-front about it?
>> >>
>> >> Gili
>> >>
>> >>
>>
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>> >>
>> >>
>> >
>>
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>>
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