If you are interested in the java3d v opengl binding debate read the below:
http://www.javaworld.com/javaworld/jw-05-1999/jw-05-media.html thanks Adam ----- Original Message ----- From: "Gili" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 09, 2003 4:14 PM Subject: Re: [JAVA3D] Major problems? > One question that has yet to be answered: > > WHY is Sun halting Java3D development? I read the old archives and no one > seems to answer that question. > > Gili > > On Wed, 9 Jul 2003 09:40:13 -0500, John Wright wrote: > > >Gili, > > > >As Ben said, it depends on what you want to do. Java 3D is an excellent > >way to rapidly get impressive 3D worlds built. (I'd say yes, it's a LOT > >easier to do complex 3D in Java 3D than with an OpenGL binding but the > >reverse could be said of a simple application) But it lacks low level > >access to do the latest cutting edge effects. > > > >Sun appears to be still providing support for Java 3D 1.3.1 but it is > >dubious if there is going to be a Java 3D 1.4. > > > >- John Wright > >Starfire Research > > > >Gili wrote: > >> > >> Ben, > >> > >> What would your recommendation be? Look into the OpenGL binding instead? > >> The bottom line is: what is the best way to do 3D under Java? Or is this currently > more > >> trouble than its worth? > >> > >> I'm about to stake my newfound business on how I do 3D on Java so I'm a little > >> reluctant to go ahead with these concerns. Should I be worried? If I find bugs in > Java3D > >> in the future, are you saying Sun won't fix them? > >> > >> Why does the new OpenGL binding release have an effect on Java3D? Lastly, > >> is Java3D in any way easier to use than OpenGL? > >> > >> Thanks, > >> Gili > >> > >> On Wed, 9 Jul 2003 15:08:46 +0100, Ben Moxon wrote: > >> > >> >The only other issue I have noticed is the whole "Java3D may or may not be about > to > >> be dropped by Sun in the light of the new OpenGL bindings and the way people > from > >> sun keep hinting it is stalled, in a holding pattern etc etc" discussion. > >> > > >> >Not really a technical problem, but a point to consider. > >> > > >> >-ben > >> > > >> >-----Original Message----- > >> >From: Ian M Nieves [mailto:[EMAIL PROTECTED] > >> >Sent: 09 July 2003 14:59 > >> >To: [EMAIL PROTECTED] > >> >Subject: Re: [JAVA3D] Major problems? > >> > > >> > > >> >Gili, > >> > > >> >Although I do NOT represent Java3D OR the Java3D community.. I think that > >> >the largest gripes that I have heard include: > >> >1) no real low level access to OpenGL specifics such as the various > >> >buffers, etc. If you dont know what im talking about with this, then it > >> >probably wont affect you. (no guarantee though) > >> >2) Java3D is NOT open source, so you cannot fix problems with it yourself. > >> >3) Java3D is feature rich, as opposed to lightweight. It is not a > >> >minimalist game engine. > >> > > >> >Anyone else have thoughts? > >> > > >> >Ian > >> > > >> > > >> >On Wed, 9 Jul 2003, Gili wrote: > >> > > >> >> Before I throw myself full-force behind using Java3D in my application: are > >> >> there any major problems or very annoying things that are currently known to be > >> >> broken in Java3D? Anything I should know up-front about it? > >> >> > >> >> Gili > >> >> > >> >> > >> > ======================================================================== > >> === > >> >> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >> >> of the message "signoff JAVA3D-INTEREST". For general help, send email to > >> >> [EMAIL PROTECTED] and include in the body of the message "help". > >> >> > >> >> > >> > > >> > >======================================================================= > >> ==== > >> >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >> >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >> >[EMAIL PROTECTED] and include in the body of the message "help". > >> > > >> >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >> >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >> >[EMAIL PROTECTED] and include in the body of the message "help". > >> > >> > ======================================================================== > === > >> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >> of the message "signoff JAVA3D-INTEREST". For general help, send email to > >> [EMAIL PROTECTED] and include in the body of the message "help". > > > >======================================================================= > ==== > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
