If you are interested in the java3d v opengl binding debate read the below:

http://www.javaworld.com/javaworld/jw-05-1999/jw-05-media.html

thanks
Adam
----- Original Message -----
From: "Gili" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 09, 2003 4:14 PM
Subject: Re: [JAVA3D] Major problems?


>         One question that has yet to be answered:
>
>         WHY is Sun halting Java3D development? I read the old archives and
no one
> seems to answer that question.
>
> Gili
>
> On Wed, 9 Jul 2003 09:40:13 -0500, John Wright wrote:
>
> >Gili,
> >
> >As Ben said, it depends on what you want to do.  Java 3D is an excellent
> >way to rapidly get impressive 3D worlds built.  (I'd say yes, it's a LOT
> >easier to do complex 3D in Java 3D than with an OpenGL binding but the
> >reverse could be said of a simple application)  But it lacks low level
> >access to do the latest cutting edge effects.
> >
> >Sun appears to be still providing support for Java 3D 1.3.1 but it is
> >dubious if there is going to be a Java 3D 1.4.
> >
> >- John Wright
> >Starfire Research
> >
> >Gili wrote:
> >>
> >> Ben,
> >>
> >>         What would your recommendation be? Look into the OpenGL binding
instead?
> >> The bottom line is: what is the best way to do 3D under Java? Or is
this currently
> more
> >> trouble than its worth?
> >>
> >>         I'm about to stake my newfound business on how I do 3D on Java
so I'm a little
> >> reluctant to go ahead with these concerns. Should I be worried? If I
find bugs in
> Java3D
> >> in the future, are you saying Sun won't fix them?
> >>
> >>         Why does the new OpenGL binding release have an effect on
Java3D? Lastly,
> >> is Java3D in any way easier to use than OpenGL?
> >>
> >> Thanks,
> >> Gili
> >>
> >> On Wed, 9 Jul 2003 15:08:46 +0100, Ben Moxon wrote:
> >>
> >> >The only other issue I have noticed is the whole "Java3D may or may
not be about
> to
> >> be dropped by Sun in the light of the new OpenGL bindings and the way
people
> from
> >> sun keep hinting it is stalled, in a holding pattern etc etc"
discussion.
> >> >
> >> >Not really a technical problem, but a point to consider.
> >> >
> >> >-ben
> >> >
> >> >-----Original Message-----
> >> >From: Ian M Nieves [mailto:[EMAIL PROTECTED]
> >> >Sent: 09 July 2003 14:59
> >> >To: [EMAIL PROTECTED]
> >> >Subject: Re: [JAVA3D] Major problems?
> >> >
> >> >
> >> >Gili,
> >> >
> >> >Although I do NOT represent Java3D OR the Java3D community.. I think
that
> >> >the largest gripes that I have heard include:
> >> >1) no real low level access to OpenGL specifics such as the various
> >> >buffers, etc.  If you dont know what im talking about with this, then
it
> >> >probably wont affect you. (no guarantee though)
> >> >2) Java3D is NOT open source, so you cannot fix problems with it
yourself.
> >> >3) Java3D is feature rich, as opposed to lightweight.  It is not a
> >> >minimalist game engine.
> >> >
> >> >Anyone else have thoughts?
> >> >
> >> >Ian
> >> >
> >> >
> >> >On Wed, 9 Jul 2003, Gili wrote:
> >> >
> >> >>         Before I throw myself full-force behind using Java3D in my
application: are
> >> >> there any major problems or very annoying things that are currently
known to be
> >> >> broken in Java3D? Anything I should know up-front about it?
> >> >>
> >> >> Gili
> >> >>
> >> >>
> >>
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> >> >>
> >> >
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