I'll be building a CAD application. Is Java3D mature enough for serious
commercial use? And can I count on Sun's support? How much do they charge for
support anyway?

Gili

On Wed, 9 Jul 2003 10:32:27 -0400, Yazel, David J. wrote:

>If you are going to stake your business on your 3D technology then I suggest
>doing a lot of research on what the different key concepts are.  Java3D is a
>scenegraph API for 3D rendering.  OpenGL is a low level graphics API.  If
>you started with zero knowledge about both, it would take about twice as
>long to build a commercial app with OpenGL than with Java3d.
>
>I don't think you mentioned what type of app you are building?
>
>OpenGL bindings in Java have existed in gl4java and other efforts in the
>past.  A recent effort callled LWJGL made the bindings fast enough that
>people have written demos showing that Java can run as fast as C++ to render
>graphics.  Now there is a Sun back initiative called JOGL to build another
>OpenGL bindings adhering to the AWT framework, and also sponsoring a set of
>layered technologies on top of that to assist in writing games.
>
>You can check this :
>
>http://community.java.net/games/
>http://games.dev.java.net/
>
>Dave Yazel
>
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