I'll be building a CAD application. Is Java3D mature enough for serious commercial use? And can I count on Sun's support? How much do they charge for support anyway?
Gili On Wed, 9 Jul 2003 10:32:27 -0400, Yazel, David J. wrote: >If you are going to stake your business on your 3D technology then I suggest >doing a lot of research on what the different key concepts are. Java3D is a >scenegraph API for 3D rendering. OpenGL is a low level graphics API. If >you started with zero knowledge about both, it would take about twice as >long to build a commercial app with OpenGL than with Java3d. > >I don't think you mentioned what type of app you are building? > >OpenGL bindings in Java have existed in gl4java and other efforts in the >past. A recent effort callled LWJGL made the bindings fast enough that >people have written demos showing that Java can run as fast as C++ to render >graphics. Now there is a Sun back initiative called JOGL to build another >OpenGL bindings adhering to the AWT framework, and also sponsoring a set of >layered technologies on top of that to assist in writing games. > >You can check this : > >http://community.java.net/games/ >http://games.dev.java.net/ > >Dave Yazel > >======================================================================= ==== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
