Gili, As Ben said, it depends on what you want to do. Java 3D is an excellent way to rapidly get impressive 3D worlds built. (I'd say yes, it's a LOT easier to do complex 3D in Java 3D than with an OpenGL binding but the reverse could be said of a simple application) But it lacks low level access to do the latest cutting edge effects.
Sun appears to be still providing support for Java 3D 1.3.1 but it is dubious if there is going to be a Java 3D 1.4. - John Wright Starfire Research Gili wrote: > > Ben, > > What would your recommendation be? Look into the OpenGL binding instead? > The bottom line is: what is the best way to do 3D under Java? Or is this currently > more > trouble than its worth? > > I'm about to stake my newfound business on how I do 3D on Java so I'm a > little > reluctant to go ahead with these concerns. Should I be worried? If I find bugs in > Java3D > in the future, are you saying Sun won't fix them? > > Why does the new OpenGL binding release have an effect on Java3D? Lastly, > is Java3D in any way easier to use than OpenGL? > > Thanks, > Gili > > On Wed, 9 Jul 2003 15:08:46 +0100, Ben Moxon wrote: > > >The only other issue I have noticed is the whole "Java3D may or may not be about to > be dropped by Sun in the light of the new OpenGL bindings and the way people from > sun keep hinting it is stalled, in a holding pattern etc etc" discussion. > > > >Not really a technical problem, but a point to consider. > > > >-ben > > > >-----Original Message----- > >From: Ian M Nieves [mailto:[EMAIL PROTECTED] > >Sent: 09 July 2003 14:59 > >To: [EMAIL PROTECTED] > >Subject: Re: [JAVA3D] Major problems? > > > > > >Gili, > > > >Although I do NOT represent Java3D OR the Java3D community.. I think that > >the largest gripes that I have heard include: > >1) no real low level access to OpenGL specifics such as the various > >buffers, etc. If you dont know what im talking about with this, then it > >probably wont affect you. (no guarantee though) > >2) Java3D is NOT open source, so you cannot fix problems with it yourself. > >3) Java3D is feature rich, as opposed to lightweight. It is not a > >minimalist game engine. > > > >Anyone else have thoughts? > > > >Ian > > > > > >On Wed, 9 Jul 2003, Gili wrote: > > > >> Before I throw myself full-force behind using Java3D in my application: > >> are > >> there any major problems or very annoying things that are currently known to be > >> broken in Java3D? Anything I should know up-front about it? > >> > >> Gili > >> > >> > ======================================================================== > === > >> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >> of the message "signoff JAVA3D-INTEREST". For general help, send email to > >> [EMAIL PROTECTED] and include in the body of the message "help". > >> > >> > > > >======================================================================= > ==== > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
