Jeremy Booth wrote:

Was that meant to be in response to Robert Jacobsen instead of me? :)

I would certainly agree with it. I can't say for certain in Justin's
case but
it sounds like what he is doing would be troublesome on xith.

Correct. At the simplest, it comes down to multi-threaded rendering - assigning various stages of the pipeline to different threads/CPUs and/or pipes and then trying to keep them all together for stereo rendering (ie six walls of a CAVE all swapping buffers at the same time to sync with glasses). That's the big difference here. Dave et al are writing games for PC platforms, so they've optimised the code for that. We're working on a completely different spectrum of applications.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
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                                              - Greg Bear, Slant
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