Sean Sylvis wrote:
Not sure if you saw this Justin, but it appears as though many other
develops feel the same way about the glSwapBuffer decision and a fix is
being developed for the next release. The forum thread is "RFE -
Developer controlled swap buffer"...
I've been watching it (you'll see I've even posted in that thread) and
I'm not particularly happy with the proposed solution either. For an API
that is supposedly just a wrapper of calls to OpenGL, they seem to have
removed a lot of the functionality that is useful for high-end
techniques. That's very frustrating because a lot of our applications
and techniques can't be ported to Java.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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