Not sure if you saw this Justin, but it appears as though many other develops feel the same way about the glSwapBuffer decision and a fix is being developed for the next release. The forum thread is "RFE - Developer controlled swap buffer"...
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1063385846 in the jogl forum at javagaming.org... http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl Sean On Tue, 2003-11-25 at 11:46, Justin Couch wrote: > Robert Jacobsen wrote: > > > What are you moving your customers to place of Java3D? > > Right now we have our own scene graph API based on top of JOGL. Unlike > Xith3D, our optimisations are for high-end devices, so it is somewhat > like a clone of Performer. Multi-pipe/channel rendering, multithreaded > stage management to make effective use of multi-CPU machines etc. > Eventually we'll move to the output from JSR-231. I'm not particularly > happy with the design of JOGL because it has many bad design decisions > that really hamstring it running in multi screen displays. For example, > for some completely stupid reason they've remove the glSwapBuffer > command! ARRRGH..... We can't even do high-level genlocking with the > code now. Very, very frustrating. I just hope JOGL isn't the final > design that they're going to use for the offical spec. > > > Thanks also for the great background info! > > Heh, watch me get in trouble for saying that much even... :( > > -- > Justin Couch http://www.vlc.com.au/~justin/ > Java Architect & Bit Twiddler http://www.yumetech.com/ > Author, Java 3D FAQ Maintainer http://www.j3d.org/ > ------------------------------------------------------------------- > "Humanism is dead. Animals think, feel; so do machines now. > Neither man nor woman is the measure of all things. Every organism > processes data according to its domain, its environment; you, with > all your brains, would be useless in a mouse's universe..." > - Greg Bear, Slant > ------------------------------------------------------------------- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".