Robert Jacobsen wrote:

run on a Windows based workstation with a 2MHZ processor and 512M
memory. I've had good success using the Java3D packages, but if I can get
better rendering from Xith3D, I would look into using it instead. Any
feedback from you or anyone else would be appreciated.

We've heard lots of good reports about it. Alan's looked into it a bit to see how easy it would be to build another Xj3D renderer implementation over the top of it or to make a loader for it. Seems it wouldn't be too hard, but nobody's asked us to do it yet :)

From a design perspective, they've optimised it for a single-CPU system
which is a typical gamer's box. Since the majority of our clients aren't
using single CPU machines, we've optimised in the opposite direction -
for multithreaded rendering.  The difference means a lot of assumptions
about having to lock down variables, synchronising access etc etc. While
we'd be fine running on a single CPU machine, but at a slower speed than
Xith3D, the opposite would be difficult to do.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                              - Greg Bear, Slant
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