Robert Jacobsen wrote:
run on a Windows based workstation with a 2MHZ processor and 512M
memory. I've had good success using the Java3D packages, but if I can get
better rendering from Xith3D, I would look into using it instead. Any
feedback from you or anyone else would be appreciated.
We've heard lots of good reports about it. Alan's looked into it a bit
to see how easy it would be to build another Xj3D renderer
implementation over the top of it or to make a loader for it. Seems it
wouldn't be too hard, but nobody's asked us to do it yet :)
From a design perspective, they've optimised it for a single-CPU system
which is a typical gamer's box. Since the majority of our clients aren't
using single CPU machines, we've optimised in the opposite direction -
for multithreaded rendering. The difference means a lot of assumptions
about having to lock down variables, synchronising access etc etc. While
we'd be fine running on a single CPU machine, but at a slower speed than
Xith3D, the opposite would be difficult to do.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
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- Greg Bear, Slant
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