On Wed, 2003-11-26 at 06:19, Robert Jacobsen wrote: > I have looked at both the JOGL and Xith3D sites and it appears that > implementing 3D applications via Xith3D might be less complex than > using a JOGL impl. I am developing basic interactive graphics that would > run on a Windows based workstation with a 2MHZ processor and 512M > memory. I've had good success using the Java3D packages, but if I can get > better rendering from Xith3D, I would look into using it instead. Any > feedback from you or anyone else would be appreciated.
Robert, JOGL is a OpenGL wrapper which is essentially a fast way to get triangles to a graphics card (yes I over simplify but that's basically it). Xith3D is a scenegraph which has a structure similar to Java3D. Being a scenegraph it has the concept of Shapes, and not just triangles. There are model loaders, texture loaders, and most other things you'll find in your average scenegraph. Xith3D, like all scenegraphs is often much faster to develop with (you don't have to reinvent the wheel) - but you sacrifice some of the speed that raw OpenGL can give you. Really you have to ask yourself a two part question. "Should I use a scenegraph?" and then, if yes - "Which scenegraph best suits my needs?". Another thing to note is that Xith3D's minimum spec is OpenGL 1.2 and Java 1.4. No conclusive benchmarking has been done - but the evidence to date comparing Java3D speed to Xith3D speed is very encouraging (see the Xith3D forum @ javagaming.org). Please take a look at the official Xith3D demo's (which you can run using Java Web Start) http://xith.org/demo/ They demonstrate some of the current functionality. Regards, William Denniss --- http://xith.org/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".