On Wed, 2003-11-26 at 06:32, RWGRAY wrote:
> I thought xith sat on top of jogl.  So if jogl has limitations, so will
> xith.  No?

Xith3D has a abstract hardware rendering layer.  There are only about 12
classes which make JOGL calls and include the JOGL libraries.  What that
means is that it is very possible to change Xith3D so that it renders
using a different library like the OpenGL wrapper LWJGL or even
DirectX.  Only a JOGL implementation exists currently however so that
answer to your question is currently 'Yes'.

One of the big differences which makes Xith3D more suitable for some
(speed increases) but not others is that Xith3D is not thread safe.  If
you're project has multiple threads it is up to you to buffer scenegraph
changes in threads other than the rendering thread.

Regards,

William Denniss

--
http://xith.org/

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