On Wed, 2003-11-26 at 06:32, RWGRAY wrote: > I thought xith sat on top of jogl. So if jogl has limitations, so will > xith. No?
Xith3D has a abstract hardware rendering layer. There are only about 12 classes which make JOGL calls and include the JOGL libraries. What that means is that it is very possible to change Xith3D so that it renders using a different library like the OpenGL wrapper LWJGL or even DirectX. Only a JOGL implementation exists currently however so that answer to your question is currently 'Yes'. One of the big differences which makes Xith3D more suitable for some (speed increases) but not others is that Xith3D is not thread safe. If you're project has multiple threads it is up to you to buffer scenegraph changes in threads other than the rendering thread. Regards, William Denniss -- http://xith.org/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".