I have a bunch of art in Illustrator that I'd like to render as flat polygonal meshes. By default, AI can export to SVG and DXF: the SVG files look pretty good in third-party SVG viewers, however the DXF files look awful (not to mention that only a few components of them actually load using the DXF loaders referenced on j3d.org).
Anyway, so I was wondering if anyone knew of a way to load/convert SVGs into something Java3D can render as polygons? (Rasterizing to a texture isn't really an acceptable option). I figure it must be possible, especially since svgl can render these sames SVGs as polygons in C using OpenGL. Thanks. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".